Showing posts with label Epq. Show all posts
Showing posts with label Epq. Show all posts

Saturday, 17 August 2013

Results and Sculpts!

Before we begin I just wanted to say I got my EPQ results on Thursday and I got a A so thank you everyone for helping me by reading my blog truly thank you all I am gonna keep using this blog and uploading everything I do!


Hello everyone over the past weeks I have been hitting digital sculpting very hard! and I have created some pretty cool things! :)

Monday, 11 March 2013

Everything went better than expected!

Hello again everyone, sorry about blogger being rubbish and making the final show reel look like it was made on a toaster I cant fix it because that's just how blogger is making it look sorry guys and girls D:

I am however pleased to announce my presentation was a success!

My EPQ teacher was very impressed with my work and so was Tim who is the subject specialist which is a good thing, the class I gave it to were also very interested and some even wanted me to go into their class when they started the 3D modelling unit and teach them some stuff which I wouldn't mind doing at all.

So yes that's all for the moment will keep you posted check back soon


Till next time you amazing people....

Sunday, 10 March 2013

Presentation

Hey everyone, tomorrow I will give my EPQ presentation and that will pretty much be the end of it, ahh what a journey we have been on ^_^ hard to believe I started this way back in June last year in fact here's a link to the very first post I did...

http://simpleanimations.blogspot.co.uk/2012/06/introductions.html 

21st June :O

Such a long time ago now, I will post above this one the final show reel video as its been fully completed now, I even added my new cycles stuff in the end however I didn't have time to re size this stuff so it does look a bit blurry but you can always visit my online portfolio to see them in their true colours.

http://pixeldreamsandvertexlove.blogspot.co.uk/

And I have also decided I will keep the blog going even when my EPQ is totally finished :D why not, I will have to do a little sorting out to it but I will leave that until I know my EPQ has been fully marked and graded.

Not much else to say really haha look at the video above and enjoy I will post tomorrow on how it went.

Till next time

Sunday, 20 January 2013

Pixel Dreams and Vertex Love

Why hello everyone.

Sorry for the lack of posts again however here is a quick little update

Saturday, 17 November 2012

Chess Update The Rook

Hello there, sorry for another slow update I did explain why last time :3

But anyway heres an update of what I have been working on, like I said before, my chess pieces will make an appearance in the final EPQ video the current pieces I have done are... "Pawn" "Bishop" "King" "Knight" and now presenting the newest piece "The Rook" or for non chess people the castle shaped one.

Friday, 5 October 2012

Glossary type thingy....

Hello everyone out there in internet land, I hope everyone is well today's post is gonna be a glossary basically I understand people that may read my blog may not be 3D pros and some terms might be alien to them and totally confuse them so today's post will be about explaing about some of the most common terms used when it comes to 3D stuff of course this will also help when the examiners comes to read this at they can understand it :)

Thursday, 27 September 2012

Influences

Greetings everyone no new models this time around instead I have been asked by my EPQ teacher to explain a bit about my Influences and what has Influenced me to want to create 3D models and what I try and base mine off, I did cover this kind of before I even started creating 3D models right In my very first post but I didn't go into to much detail so now's the chance to expand on it a bit, oh and before I forget I have been meaning to mention someone in these posts for awhile now but have totally forgot my friend Calvin reads my posts and he is in my games development class in college and I said I will have a little shout out to him in blog so here it is....

Saturday, 8 September 2012

Smash!

Hello boys and girls, ladies and gents I am back with another new animation and shockingly this one didn't take +5 hours to render happy days :D
Being obsessed with modelling glass things in blender since I made that bitchin glass effect which I am oh so proud off if you missed that check it out here ^_^ http://simpleanimations.blogspot.co.uk/2012/07/glass-effects-nailed.html

And because I have started messing around with text on blender I thought why not do a text animation ? And why not have glass text ? :D so after a short brainstorming session I came up with a simple smashing glass text animation.


Above is a still from the animation as you can see it says simple animations e.g the title of this blog I thought it fit quite well, please hold the claps.
Now I have done two animations both of which I will post up so you lucky guys/gals and view them, the first one was the first one I made and the second one was a edited version with more glass particles and looks a little better, now both animations also play kinda fast at the start so its hard to view the title correctly before it smashes this may be fixed at a later date by slowing down the first frames however I am working on many things at the moment so bare with me :)

Video one: 700 particles


Video two: About 3700 particles give or take a few :3


So there we go please judge and hate accordantly xD anyway a quick news update I start college again Monday and I have an EPQ meeting then so I will have to present all the stuff I have done over the holidays so that's all the models and stuff so they can judge if its all ok including this blog, I have got ages till this EPQ is finished so I will keep posting new stuff for ages ;) don't you lot worry however I am thinking what to do with it when I am finshed with the EPQ chances are I will keep it and keep posting because hey thats what I do...

Take it easy.

Till next time.


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Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.