Terms:
- Polygon or Poly for short.
Now I am pretty sure you all know what a polygon is, a shape like a square etc well in 3D modelling most things are made of these beautiful things in a technique called "Polygon Modelling" and is what is used most of the time in 3D modelling here some examples...
Look at those polys.... |
2. Curves
Of course if polygons aren't your thing you can model with curves instead well slightly harder these offer some high quality models.
3. Sculpting
There is one other form of modelling used its called sculpting is exactly what it means its a form of modelling like you were using clay in the real world.
Its not easy but can give some amazing results.
4. Render or Rendering
Rendering is term used in computer graphics all the time and what rendering does is converts a 3D object to a 2D image and adds photorealistic effects to them or other effects below is a render of a very high detail scene using glass effects.
5. Wireframe "Wire mode"
Wireframe is type of view in 3D programs that allow you to see in side a structure and see how the structure is created and has a number of uses in 3D modelling for example it allows you to view the model from any point, allows you to see where problems are quicker if there is vertex's out of line etc, and provides a simple view.
6. Poly-count
Simply the amount of polygons in the mesh.
7. Textures
A texture is normally a 2D image that maps onto of a 3D model to make it seem more real for example if you created a human model you would put skin textures on the model to make it seem more real same if you were making a rock you would put a stone texture onto to make it more real.
Stone like texture. |
8. Rigging
Is a technique that involves giving the character bones "Armatures" these are then used to pose the model and animate it, a complete set of armatures on a model is called a "Rig" hence why the term is called Rigging.
9. Facial Rigging
The same as normal rigging however it is used around a characters face and contains different types of armatures which allow the characters face to perform different animations, facial rigging is also used to lip-sync a character to provide the character with more realism.
10. Lip-syncing
Lip syncing is where you have a voice clip done by a voice actor and you animate the lips of the character to move in time with it, thus giving the impression the character is talking.
11. Particle systems
Particles are used in 3D modelling and animation to create effects like, explosions water, rain, snow, dust, clouds etc
There are normally two types of particles Snowflakes or Halos depending on what 3D software your using and Hair.
Heres two very usful images from Wikipedia showing the differences between the two.
Snowflakes/Halos
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Hair
Till next time.
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