Showing posts with label Glass. Show all posts
Showing posts with label Glass. Show all posts

Thursday, 13 December 2012

Glass.....Again....

Hello there ;) welcome back.

You people that have been reading for awhile now may remember this render....


I posted it ages ago now and it was in titled my "Nailed" glass effect, and it was an effect that I worked long and hard on when I first started to try and get awesome looking glass, and I totally thought it was perfect that was until we did a glass assignment in college and I was in the mood to make my glass coloured, as I normally only create this plan glass you see above.

Heres where the problems started, I dug out my old glass effect file on my laptop and got to work remaking the effect however this time I wanted to add a splash of colour to the plain glass. I wasn't sure how to do so I played around with the basic colour settings but was slightly disappointed when I was treated to a glass material that looked like this...


For some reason the colour changed to the glow of the glass.... Safe to say I wasn't too pleased :L And I say glow but its not really a glow, its kind of the light shine on the glass but that's going off topic it wasn't what I wanted >.<

The annoying part is about to come....

It took me half an hour to get the effect I wanted.... All I had to do was change one setting under the transparency setting....


Turns out the filter setting controls colour, turning it up and down selects how much colour is let into the glass, after a small victory dance I rendered out the same scene but with the coloured glass effect and it looked pretty good :D



The other objects are things I am working on for a assignment in college, and on a side note I have tried long and hard but for some reason I just cant make those cups again, I have tried all sorts of modelling techniques but I just cant do it xD I have no clue why at all those cups weren't that hard to make anyway they are just made from circles, maybe its because they took me such little time to make the first time I didn't bother to remember how to do it :L

And time to end with some bad news.....

My laptop is finally one deaths door....

Now I know this is nothing new, I normally talk about how dead my laptop is but sadly now its impacting my 3D Art. Blender causes the laptop to lag big time even when its not doing anything hard in Blender, just moving the default cube around causes massive lag... :(

Of course this is a problem as I am having to do a lot of my 3D work on the colleges computers which me slower uploads :(

BUT!

Its not all bad news, for christmas I have asked for a brand new "Sexy" laptop which means I will be back and hopefully the nice new laptop will let me do things I could never do with this one :D

Till next time.





Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Saturday, 8 September 2012

Smash!

Hello boys and girls, ladies and gents I am back with another new animation and shockingly this one didn't take +5 hours to render happy days :D
Being obsessed with modelling glass things in blender since I made that bitchin glass effect which I am oh so proud off if you missed that check it out here ^_^ http://simpleanimations.blogspot.co.uk/2012/07/glass-effects-nailed.html

And because I have started messing around with text on blender I thought why not do a text animation ? And why not have glass text ? :D so after a short brainstorming session I came up with a simple smashing glass text animation.


Above is a still from the animation as you can see it says simple animations e.g the title of this blog I thought it fit quite well, please hold the claps.
Now I have done two animations both of which I will post up so you lucky guys/gals and view them, the first one was the first one I made and the second one was a edited version with more glass particles and looks a little better, now both animations also play kinda fast at the start so its hard to view the title correctly before it smashes this may be fixed at a later date by slowing down the first frames however I am working on many things at the moment so bare with me :)

Video one: 700 particles


Video two: About 3700 particles give or take a few :3


So there we go please judge and hate accordantly xD anyway a quick news update I start college again Monday and I have an EPQ meeting then so I will have to present all the stuff I have done over the holidays so that's all the models and stuff so they can judge if its all ok including this blog, I have got ages till this EPQ is finished so I will keep posting new stuff for ages ;) don't you lot worry however I am thinking what to do with it when I am finshed with the EPQ chances are I will keep it and keep posting because hey thats what I do...

Take it easy.

Till next time.


Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Thursday, 19 July 2012

Glass Effects nailed!!!

Hello everyone two really good pieces of news i have finished Nigel he now has legs and feet and can run and dance like a real boy, I am gonna get a post up sometime soon with the finshed screens some low polys and high polys etc, most likely the weekend when I hope to be free the second epic bit of news I think i have finally nailed how to create perfect glass I may put up a little tutorial of how I did it as well which may look good for the EPQ and plus it would be nice to make something so I don't forget how to do it, hell one day I could be working for a big company like Valve and they could demand a glass effect made :D "Wishful Thinking" so yes in short it would be helpful and plus I can help out anyone else out their that wants to make a sweet looking glass effect in blender. So thats it for this little post enjoy the glass effect screens below.



Sorry for the lack of screens its late at night I am very tried -_-

Till next time.


Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.