Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Hello there, welcome to my blog about 3D Art and other things! Originally this started out as part of my Extended Project Qualification but after that ended I decided to continue it on! So sit down take a chill pill and lose yourself in the wonderful art ;)
Monday, 23 July 2012
Ladies and Gents I give you Nigel....
Hello again peoples of the internet, I am back with the update I promised a few posts ago its the finished Nigel model complete with legs and everything !! Like i said before this has been my first time doing a model this big and a human one so forgive any issues, the legs were very very hard for me to do since after struggling for a long time on them I found out I kinda modelled the chest wrong and had to adapt which took me an hour just to get the base shape which left the bottom of the chest all messed up and I had to go back and sort out the chest or put it this way he would have looked like a alien "Not a bad thing xD". Nigel now looks kinda normal his feet may be a bit big I will get around to scaling them down sometime, but for the mean time he serves his roll well a test model for modelling, animation, rigging and if I get around to it sculpting, the next step for Nigel now is rigging which I had a play around with last night and found out its not easy to line everything up and sighing when i remembered the state of his hands when I modelled them the fingers are actually messed up making it hard to get the rig on the fingers hopefully it will come to together in time and we can starting making this dude walk, run, sing, and jump "I kid about the sing part :L".
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
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Dem normals look like they need tweaking.
ReplyDeleteNotice the words "kinda" normal xD his feet are a bit meh
ReplyDeleteI mean Surface normals, For calculating lighting
Deletehttp://en.wikipedia.org/wiki/Normal_%28geometry%29
Thanks dude I shall have a lookie ^_^
ReplyDelete