Hopefully I will follow through with my first plan since I have already done planning into it and that lucky if I cant get the art of him there are lots of free character art on the lovely internet which I could use as long as i quote the sources so the examiners don't fail me as soon as they look at it -_-
A lovely bit of character art done by David Revoy for Blender cookies 2011 character modelling tutorials. |
After researching enough and reading books I have finally found the correct order of events in a art section of a games studio that involve a 3D artist basically this is the chain.
Concept Artists:
The first line of arty people these guys/gals create the concepts for the characters, weapons, world and draw them up in pen and pencil then scan that drawing into a computer and finish it up on a bit of editing software for example "Photoshop" or "GIMP". "For any examiners out there that think I have put the word GIMP down as a joke I am not joking its actually the name of a piece of editing software see link at the end of the post for proof :)"
Once the Concept Artists have done their amazing work the finished drawings are handed over to the 3d Art team.
3D Artists:
You peeps know mostly what these guys and girls do I talk about them enough, they take the concept art put it into a 3d modelling program like Maya or Blender and make the models for the drawings so for example, one person would make the player character model well the other makes the objects for the player character to hold the finshed models are handed over to riggers.
Riggers:
Riggers use a technique known as Skeletal Animation here is Wikipedia's description of the technique: "Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive and the same technique can be used to control the deformation of any object — a spoon, a building, or a galaxy." - Wikipedia on Skeletal animation
There's my buddy ! |
Riggers:
Riggers use a technique known as Skeletal Animation here is Wikipedia's description of the technique: "Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive and the same technique can be used to control the deformation of any object — a spoon, a building, or a galaxy." - Wikipedia on Skeletal animation
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
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