Showing posts with label Knight. Show all posts
Showing posts with label Knight. Show all posts

Tuesday, 28 August 2012

Knights and Knifes....

Hello everyone, I am back with more 3D goodness over the past 3 days I think I have been starting a load of new 3D projects which I will show you guys/gals over the next few weeks but first I promised to show you the finished Knight model, I only took one render of it but put it in a dramatic way it does look pretty cool and because of its angle you cant see all the errors I made when making it e.g the slight warping around the neck of horse because of the sub division modifier on triangles, I did convert most tris to quads before I sub divided it but sadly there was still some warping.

The head its self wasn't to hard to make, I used a new skill to make it which I then used to make another model with I will show of later, I may also go into detail another time about this new technique because its very very useful and very easy to do.

Now then the final render....

Cool right...

Well I think I did a good job of positioning it looks pretty sweet the direction the light is coming from so it casts the shadow in the opposite direction it looks epic and I think it turned out all right, truth be told I was pretty worried when I started making this because I modelled the outline but couldn't get it to fill, NOTE TO ANYONE OUT THERE USING BLENDER AFTER USING THE F KEY TO TRY AND FILL THE WHOLE OUTLINE AND IT NOT WORKING I FOUND OUT YOU NEED TO USE ALT-F INSTEAD IF THERE ARE MORE THAN 4 VERTEX'S.

Use the above help advice if you get stuck it took me too long to find that out -_- look at me helping you lot out and saving you guys/gals time ^_^

And now time for the next model I made using the same technique i used to create the horse head for the knight piece, this model is actually an item from an anime a friend of mine turned me onto to called "Darker than Black" and he recently brought a replica coat that the main character of the series wears and the main character also has these two knifes which looks pretty sweet, and I joking said to my friend I would try and create a model of the knifes but couldn't do it, one because I was crap and two because I had no idea, then after I made the horses head it hit me, so heres a picture of the main character with one of the knifes in his hand have a lookie.

You may have to zoom in to see better just click the picture remember ;)

So that's the knife in his hand and this is my render of that knife.

Slightly bigger....

Now it is only a test model Its missing textures and there's meant to be a hole in the middle as well but all in good time, for a base clay model I think i made a good job of it :D 

And before I go heres a still yes you heard that right "STILL" from an animation I am making, hopefully if it renders right I will have it ready for next time enjoy....

But what's it doing......
Till next time.









Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Friday, 24 August 2012

This night is a dark knight.....

Hello everyone, ^_^ as promised I am back finally settling in with life again been busy with unpacking and getting results so I haven't had much time to do 3d modelling but tonight I finally sat down and started my new model the knight chess piece forgive the title I was trying to think of something snappy but that's the best I could do :) 


Don't expect it to have that much detail on it, still a noob remember >.<


And thinking of it now I will need to hunt down that marble effect I did for my Pawn piece to use again, that may actually hide the scaring effect on my bishop model.
Anyway I need to make this one in two parts the main base and the actual horse part I then need to join up the two pieces when I am done with them, why is this I hear you scream ? surely its just a waste of time, and I say yea it most likely is xD but there is method to my madness, I am thinking it would be hard to scale up the head well its already attached to the base, I already did this technique when I created my human model with his fingers.

Heres some screens of the finished base I have yet to start the head but that will come soon expect that in a update sometime next week and or the weekend.




Another feature I am making use of now is the two screen feature blender lets you create multiple screens that allow you to work at different angles I find its very useful if I am working from a source image like this one as I am modelling it 2d and I only have to look right and see it in 3d very helpful.



Little test render of the base.

Till next time.

Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.