However all is not lost thanks to help of my amazing friend Laney we installed Ubuntu on this old thing and now it runs pretty well actually so this will be able to hold me over until my other laptop is fixed -_-
Now then where we last time...
After the table legs and lovely plates and cutlery I focused on creating the table cloth. The cloth itself is
just a plane ran through the cloth simulation and animated to fall
onto the table I ran the animation until I got the cloth in a
position I wanted and stopped baking the animation, when I got around
to adding materials I added a velvet shader to the model and changed it roughness to make it look more real, there was however some pretty bad clipping issues with said cloth it took me awhile but I got around and fixed them, sadly I couldn’t totally remove them all however I got it to a state were I was pleased, you would only be able to see it if you opened the blend file and looked really closely at the scene, the bit which clips is actually off camera anyway so the person viewing the render would never actually see it, however being a perfectionist when it comes to my 3D work I wanted to try and remove all traces of the clipping.
Note too bad.
I then as you can see from the above render, started on the chairs which were modelling from a few different reference images, the main one was this pair of stools.
I wanted my chairs to be stools instead of nice posh chairs to match the posh table and I think in the end the cool contrast between classy old table and new modern stools works quite well.
A little bland...
The stool stands and poles had the same material applied to them as the forks and knifes etc, however it was made a little more shiny so it stood out from the cutlery the chair base was first the same colour as the table and shade, however when I saw this and decided it was too uniform I decided to make it slightly darker and glossy much like the reference image I used.
After the lovely chairs stools were made I went onto a bit I was looking forward to, this was the ice bucket with ice cubes :D
First the cubes...
See above the 3
basic ice cubes used in the ice bucket, they are all created from a
single cube subdivided and smoothed and then a displace modifier was
added on top of the subdivide modifier and the cubes were modified
using a cloud texture to give them the different shapes that ice
cubes would have. The material applied to the cubes is simply just a
glass shader built into cycles, I could have spent more time on the
material making it slightly cloudy and creating small bubbles inside
them however because there would be so many of them in the final
scene you wouldn’t really be able to see this added detail so for
that reason I kept them simple.
When setting the cubes I could have used a
particle system to fill up the bucket with ice however this
would have been a slight problem as it would fill up the bits of
the bucket you could not see such as the bottom however because
it would still render these bits it would cause a massive spike
in render time so in the end I placed all the cubes by hand so I
could get the look I was aiming for.
Right that’s it for this update, hopefully I should finish off talking about this in the next post see you next time :)
Till next time.
The "Bulb" isn't actually behind the screen, it's part of the screen. The pixels themselves light up.
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