Tuesday, 28 August 2012

Knights and Knifes....

Hello everyone, I am back with more 3D goodness over the past 3 days I think I have been starting a load of new 3D projects which I will show you guys/gals over the next few weeks but first I promised to show you the finished Knight model, I only took one render of it but put it in a dramatic way it does look pretty cool and because of its angle you cant see all the errors I made when making it e.g the slight warping around the neck of horse because of the sub division modifier on triangles, I did convert most tris to quads before I sub divided it but sadly there was still some warping.

The head its self wasn't to hard to make, I used a new skill to make it which I then used to make another model with I will show of later, I may also go into detail another time about this new technique because its very very useful and very easy to do.

Now then the final render....

Cool right...

Well I think I did a good job of positioning it looks pretty sweet the direction the light is coming from so it casts the shadow in the opposite direction it looks epic and I think it turned out all right, truth be told I was pretty worried when I started making this because I modelled the outline but couldn't get it to fill, NOTE TO ANYONE OUT THERE USING BLENDER AFTER USING THE F KEY TO TRY AND FILL THE WHOLE OUTLINE AND IT NOT WORKING I FOUND OUT YOU NEED TO USE ALT-F INSTEAD IF THERE ARE MORE THAN 4 VERTEX'S.

Use the above help advice if you get stuck it took me too long to find that out -_- look at me helping you lot out and saving you guys/gals time ^_^

And now time for the next model I made using the same technique i used to create the horse head for the knight piece, this model is actually an item from an anime a friend of mine turned me onto to called "Darker than Black" and he recently brought a replica coat that the main character of the series wears and the main character also has these two knifes which looks pretty sweet, and I joking said to my friend I would try and create a model of the knifes but couldn't do it, one because I was crap and two because I had no idea, then after I made the horses head it hit me, so heres a picture of the main character with one of the knifes in his hand have a lookie.

You may have to zoom in to see better just click the picture remember ;)

So that's the knife in his hand and this is my render of that knife.

Slightly bigger....

Now it is only a test model Its missing textures and there's meant to be a hole in the middle as well but all in good time, for a base clay model I think i made a good job of it :D 

And before I go heres a still yes you heard that right "STILL" from an animation I am making, hopefully if it renders right I will have it ready for next time enjoy....

But what's it doing......
Till next time.









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Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Friday, 24 August 2012

This night is a dark knight.....

Hello everyone, ^_^ as promised I am back finally settling in with life again been busy with unpacking and getting results so I haven't had much time to do 3d modelling but tonight I finally sat down and started my new model the knight chess piece forgive the title I was trying to think of something snappy but that's the best I could do :) 


Don't expect it to have that much detail on it, still a noob remember >.<


And thinking of it now I will need to hunt down that marble effect I did for my Pawn piece to use again, that may actually hide the scaring effect on my bishop model.
Anyway I need to make this one in two parts the main base and the actual horse part I then need to join up the two pieces when I am done with them, why is this I hear you scream ? surely its just a waste of time, and I say yea it most likely is xD but there is method to my madness, I am thinking it would be hard to scale up the head well its already attached to the base, I already did this technique when I created my human model with his fingers.

Heres some screens of the finished base I have yet to start the head but that will come soon expect that in a update sometime next week and or the weekend.




Another feature I am making use of now is the two screen feature blender lets you create multiple screens that allow you to work at different angles I find its very useful if I am working from a source image like this one as I am modelling it 2d and I only have to look right and see it in 3d very helpful.



Little test render of the base.

Till next time.

Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Sunday, 19 August 2012

Return of the mack!!!!!!!!!!!!

Return of the Mack it is 
Return of the Mack come on 
Return of the Mack oh my God
You know that I'll be back here I am
Return of the Mack once again
Return of the Mack pump up the world
Return of the Mack watch my flow

As the song suggested yes I am back ! "Sorry I couldn't resist not using that song :P"

I have returned from the land known as Greece fully rested and relaxed, ready to jump back into this modelling business, ummm an update will come shortly maybe sometime in the week I am still getting my barrings and sorting out stuff and meeting up with friends since I have been away for 2 weeks with a lack of contact with anyone, "Oooo that greek wifi >.<"

I also wish to say thank you again since I thought because I wasnt gonna be posting anything for 2 weeks my view count would drop to a 0 however it kept rising and know its up to about 380 + which is pretty sick so thanks everyone, once again please follow if you like what you see ;), I should most likely do some kind of video soon to thank everyone, that would be nice right see I do treat you guys/gals well don't i ? :D


Till next time


Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Wednesday, 1 August 2012

Break

Hello everyone, got a update basically I am taking a 2 week break, I am heading to Greece for a holiday to rest, relax and take it easy because its been a hard year what with the exams, learning all this modelling stuff and so on so I need this xD But fear not I shall be back in 2 weeks time with normal updates etc, this will most likely be the last post for 2 weeks as I doubt I will have time when I am over there to post anything and know I guess its a good time to thank everyone since I started I have got about 280 odd page views which is pretty sweet so thanks peeps for reading and viewing my work and that if you really enjoy it please follow, or follow my RSS feed it would mean a lot I hope you guys/gals stick around well I am on my break as I will be back to share with you more of my 3d stuff. :D Once again big thanks and I will see you soon.


Till next time, peace love and crackers <3


- Conor



Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Monday, 30 July 2012

Bishops, Bishops everywhere....

Hello everyone, I hope you are all enjoying your time on this small corner of the internet :D, I come to you with new models and stuff, as you guys/girls are aware I am currently making a chess board with a full set of pieces well I learn how to rig better since its not easy -_-, but anyway I have already created the Pawn piece as you lot saw last post the finished model and a lovely marble texture after finishing that saucy model I set about doing the next piece the humble Bishop...


I knew this was gonna be harder than the pawn....
The base of the model, the main shape etc wasn't too much trouble the base was the same as the pawns base as well as the neck the different was the collar near the base of the top was where it started getting a little annoying.
The second big problem was the cut, as you can see the Bishop piece has a slit in the top, not actually sure why you chess buffs out there may know please leave a comment with le answer, now it was very hard to do this slit very hard indeed i finally found a way to do it but was left with a bit of a problem. 
Looked good until I zoomed in on the slit its self....
This was the problem that I was greeted with....


The cut had left almost a scar across the slit its self which when renders made it look pretty dam ugly, and sadly so far I haven't been able to fix this well, I did do a fix which got rid of the scaring but left me with another issue....


Bit of a bad render because its not that close and hard to see. "Took the render quickly and without a mouse so it was kinda hard to control the camera" As you can see the scaring around the slit is gone YAY!! however this fix also removed all the detail of the model so now its pretty undetailed  and low poly, useful for a low game feature, not useful for when its on its own and people are viewing it and.... judging it :( hopefully soon I will have a fix which will get rid of the scaring but allow the model to keep its detail if not then the shape is gonna have to be scared.

Till next time.






Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Thursday, 26 July 2012

Spot of chess anyone?

Hello, hello, hello how is everyone today in today's post I shall be showing everyone my next project that I am working alongside Nigel and its the creation of a chess board with all the pieces etc, and I have created my first model to go onto the board, I started basic and the most common piece on a chess board and that is "The Pawn"
Real life Pawn piece made out of wood.
And now you can compare that to my rendered Pawn piece and it doesn't look too bad at all.


Now it does actually look like the cover to a twilight book which I totally forgot about I didn't even know that I put it in a way which does actually make it look like the render of the cover until I was told by a friend who likes twilight it looks just like it xD "Any authors out there that need covers made for there books *cough* *cough* I am your man!" 
Theres not much to say really about this piece other than it was pretty easy and I think it actually looks pretty sweet so its a sign I guess that I am improving and getting better at this whole 3D modelling stuff which is very very good to hear. Today I am starting the next piece which is the Bishop and is a little bit harder than the simple Pawn to model posts when its done :L I shall leave you with some test renders I did of the model trying to get a good marble texture on the Pawn choose which one is the best I would help me big time I think number 3 is the best buy hey ho.

Texture 1

Texture 2 little bit different to 1

Texture 3
Till next time.



Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Monday, 23 July 2012

Ladies and Gents I give you Nigel....

Hello again peoples of the internet, I am back with the update I promised a few posts ago its the finished Nigel model complete with legs and everything !! Like i said before this has been my first time doing a model this big and a human one so forgive any issues, the legs were very very hard for me to do since after struggling for a long time on them I found out I kinda modelled the chest wrong and had to adapt which took me an hour just to get the base shape which left the bottom of the chest all messed up and I had to go back and sort out the chest or put it this way he would have looked like a alien "Not a bad thing xD". Nigel now looks kinda normal his feet may be a bit big I will get around to scaling them down sometime, but for the mean time he serves his roll well a test model for modelling, animation, rigging and if I get around to it sculpting, the next step for Nigel now is rigging which I had a play around with last night and found out its not easy to line everything up and sighing when i remembered the state of his hands when I modelled them the fingers are actually messed up making it hard to get the rig on the fingers hopefully it will come to together in time and we can starting making this dude walk, run, sing, and jump "I kid about the sing part :L".







Before anyone says anything I have already had loads of people say he looks like slender man because of the lack of face XD
As you can also tell from the model I started sculpting basic muscles features as you can tell from the chest area and stomach including along the arms, this is only basic very basic when i finished the model it was pretty late at night and I decided to stop because I was tired so I only did a bit of basic muscle definition.

And that's Nigel at the moment, I will go back and do more like I said at the moment I have started modelling other stuff "Non humanoid things" which I find more easy than a whole character maybe I have found my thing what I am planning on modelling now is chess pieces to go onto a board I finished the Pawn piece last night it took only about 10 mins to model so I hope that proves I am getting better "Granted it then took another 10 mins to re make it since i deleted it instead of saving it -_-" I shall do another post sometime which the Pawn renders and such. Anyway before I go I will leave you will some test rigs screens where I was trying to line it up.



Till next time.








Creative Commons License
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.