Now lets have a lookie at these two programs in some detail:
Maya:
So made by a company called Autodesk who make lots of other bits of software useful for creating 3D models etc, and all the software can interact with each other so for example i could create something in Autodesk Maya and export that to another Autodesk product for example 3DS MAX where i can edit it some more with different features, this is one of their biggest selling points because Autodesk have a lot of products as a animator, 3D artist etc you are spoiled for choice and have a lot of tools at your disposal. Now the catch with Autodesk products "Surely there has to be one?!" if you go to their official website which shows all their products and take a quick look at the price for their software manly Maya you may have a small heart attack (See Below WARNING THIS MAY CAUSE YOUR WALLET TO SHUDDER)
3,050 pounds WTF!!!!!!!!!! DUDE |
So long story short i got the student license played around with it for a few days and came to the conclusion its very very hard to learn at first the interface although being customizable there is alot of stuff going on, lots of buttons,bars and all sorts which for a beginner coming into it can be a bit overwhelming to say the least, so i stopped a went off to have a lookie at Blender before i made my decision on which software to use.
Blender:
Now this made me happy, after searching around for the official site and looking at things people have made in it i was blown away not only was Blender 100% free it was just as powerful as Maya is and you can produce totally the same results also being open source its always getting updated, bug fixes etc more than Maya does because its made by a big company and it takes them months to patch things, also Blenders user forums and help sections and support are much much better than Autodesk's support. After installing Blender i start mucking about it in a found its interface to be alot less confusing than Mayas and a lot more user friendly.
After somemore searching a came across a very very helpful website called Blender cookie with i started using to help me and teach my how to use blender, it was then that i finally decided to use Blender instead of Maya manly because 1. its free, 2. there are lots tutorials a help guides out there for it, 3.open source so its free and updates are frequent 4. no license so you can use it for commercial work as well as personal work 5. much more beginner friendly than Maya. I strongly urge any other beginners out there to give Blender a go its much easier and simple to use and work with for a beginner than Maya is i cant wait to start making advanced things in it! :D
<3 |
Sources used:
http://best3dmodelingsoftwares.com/wp-content/uploads/2012/04/blender_logo.png