Hello people of the internet, sorry for the late post, like I said before expect waits due to college work and everything else It sucks but it needs to be done, if only I could just do 3D modelling all the time :( well thats were Uni comes in ;)
Now then over the past few days I have been sorting out how to present the final project, its going to be a video created with all the best models I have created well on the EPQ, the models will be shown using a turntable animation "This where the model spins 360 degrees as if its on a turntable" this will allow people to see all of my models and each pass will be different, the first pass will be a clay render, the second a wireframe overlay, and finally the third the final textured render heres a example of one of the final passes, heres the Pumpkin model. Also forgive the quality Blogger seems to dull down the quality of videos unless they are on youtube.
Hello there, welcome to my blog about 3D Art and other things! Originally this started out as part of my Extended Project Qualification but after that ended I decided to continue it on! So sit down take a chill pill and lose yourself in the wonderful art ;)
Wednesday, 31 October 2012
Sunday, 21 October 2012
Pumpkins part 2!
Hello people of the interwebs, sorry for the lateness of this post I have been busy with College work "That's the non EPQ stuff ;)" and sorting out University's because I will be applying very soon and its always good to be ahead.
Anyway at the end of the last post I talked about my Pumpkin model, which by the way I am still very pleased with after creating it I then decided to create a patch of pumpkins which wasn't to hard, the real problems came with trying to edit them, because as you may know from other posts I complain about my laptop a lot and this was another one of those situations I couldn't do too much as my laptop just wouldn't have it, all of the high quality models on the screen just made my laptop slow to crawl basically a snail stuck in tar would have moved faster than my laptop when it was processing all of those pumpkins!
Anyway at the end of the last post I talked about my Pumpkin model, which by the way I am still very pleased with after creating it I then decided to create a patch of pumpkins which wasn't to hard, the real problems came with trying to edit them, because as you may know from other posts I complain about my laptop a lot and this was another one of those situations I couldn't do too much as my laptop just wouldn't have it, all of the high quality models on the screen just made my laptop slow to crawl basically a snail stuck in tar would have moved faster than my laptop when it was processing all of those pumpkins!
Saturday, 13 October 2012
Pumpkins and Patches
Hello people of the internet I return, sorry for late posts god dam college and such >.< but don't worry I have been doing a lot of 3D stuff I just haven't had time to post on here about it! But do not fear I am here with some 3D goodness.
Now as some of you may or may not know, Blender 2.64 released sometime last week and of course I have been having a play around with it, trying the new modifiers like the Skin modifier which allows you to create a fully rigged and modelled model quickly and easy.
Now as some of you may or may not know, Blender 2.64 released sometime last week and of course I have been having a play around with it, trying the new modifiers like the Skin modifier which allows you to create a fully rigged and modelled model quickly and easy.
Sunday, 7 October 2012
Pumpkin....
Just a quick little clay render of a model I am working on at the moment.
Till next time
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Till next time
Simple Animations by Conor Scott is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Friday, 5 October 2012
Glossary type thingy....
Hello everyone out there in internet land, I hope everyone is well today's post is gonna be a glossary basically I understand people that may read my blog may not be 3D pros and some terms might be alien to them and totally confuse them so today's post will be about explaing about some of the most common terms used when it comes to 3D stuff of course this will also help when the examiners comes to read this at they can understand it :)
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